Project Results

Project Result 1: YES-SI Methodology

The YES-SI methodology is a conceptual, contextual and operational framework to develop and change the role of young people in society and contribute significantly to social innovation and to a sustainable, equitable and ecologically safe future. This methodology will be based on the fundamental experiences of the NEMESIS project and FairShares principles in order to create a unifying innovative framework on how to empower young people to be local changemakers. NEMESIS is examining new innovative ways for schools to create projects that solve social problems through co-creation between school children, teachers, parents and community. FairShares is a business model that ensures that all those who create wealth get a fair share of the profits they create and a fair say in the decision making around that business.

Progress
100%

Project Result 2: YES-SI Training Modules

The YES-SI Training modules offering a comprehensive set of interactive training material tailor made for disengaged youth. There will be a total of 4 Modules which will support the development of the youth’s community changemaking competences. In Module 1 they will learn to generate resources and find stakeholders as well as needs in their local community. In Module 2 they will develop their individual and collective leadership styles as democratic leader adressing community challenges. They will work with local makerspaces to prototype a service or product that they developed with the group of people they want to help the most. In the makerspace they will start to learn about human centered design. Module 3 aims at supporting youth with methods and examples of using the internet, social media and other digital tools (e.g. online petitions) to build their project. Module 4 will focus on how the local community challenges the participants have addressed also relate to global issues.

Progress
100%

Project Result 3: YES-SI Stories of Impact and Inspiration

The YES-SI Stories of Impact and Inspiration will showcase through the use of short videos the success stories of 40 community young changemakers and their mentors and supporters. The YES-SI project aims to create personal e-tales that speak to the listener’s heart. As the project evolves, the Stories will also include the cases of the youngsters who through the YES-SI changemakers Labs incubation programme are involved in civic changemaking. On top of this, Stories of Impact and Inspiration will also include the stories of youth workers and youth mentors who have played a key role and contributed significantly to the empowerment of young leaders.

Progress
100%

Project Result 4: YES-SI Changemakers LABs

The 4 YES-SI Changemaker LABs will be virtual and real life spaces where the YES-SI training modules will be offered for youth and youth workers and enable young people to take action and turn their ideas into real-life projects. A dedicated guidebook and train the trainer material will be developed for youth workers and facilitators to enable them to deliver the programme in their dfferent contexts. In Germany, Spain, Greece and Italy minimum one YES-SI Changemaker LAB willl be implemented. This process will be delivered in co-creation with city stakeholders, including professionals, citizens, researchers, policy makers, etc. Through the additional blended-mobility program 16 young people and 6 youth worker/trainer will create a transnational exchange of experiences of the trainings and approaches on transnational level.

Progress
80%

Project Result 5: YES-SI Gaming App for Crowdfunding Campaign

The YES-SI Gaming App will aim to introduce the elements of public funding (crowdfunding) to young people through a gamification method and edutainment. At the end of the Changemakers LABs incubation programme, young people will have the opportunity to learn how to create their crowdfunding campaign. The Game will be based on simulation with ‘true’ examples in order to increase the level of involvement of and impact on the target group. Moreover, the Serious Game will aim at non-formal education as it will be a Game that can be used in and outside of the Labs by several organisations. It will be available for free download on the project website and the Lab-websites.

Progress
50%

Project Result 6: YES-SI Handbook

The YES-SI handbook will demonstrate the process of developing, implementing and piloting the overall YES-SI methodology, showing challenges and solutions, lessons learnt and finally making recommendations for implementing new labs and making existing ones more sustainable. The summarizing report will be presented during the final conference in Erfurt.

Progress
1%

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them2021-1-DE04-KA220-YOU-000029144

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